ShaderVar.create
- ShaderVar* create(ShaderTypes t, string varName, bool data)
- ShaderVar* create(ShaderTypes t, string varName, int data)
- ShaderVar* create(ShaderTypes t, string varName, uint data)
- ShaderVar* create(ShaderTypes t, string varName, float data)
- ShaderVar* create(ShaderTypes t, string varName, float[2] data)
- ShaderVar* create(ShaderTypes t, string varName, float[3] data)
- ShaderVar* create(ShaderTypes t, string varName, float[4] data)
- ShaderVar* create(ShaderTypes t, string varName, float[9] data)
- ShaderVar* create(ShaderTypes t, string varName, float[16] data)
- ShaderVar* create(ShaderTypes t, string varName, int[] data)
- ShaderVar* create(ShaderTypes t, string varName, uint[] data)
- ShaderVar* create(ShaderTypes t, string varName, float[] data)
- ShaderVar* create(ShaderTypes t, string varName, void* varData, UniformType type, size_t varSize, size_t singleSize, bool isDynamicArrayReference)
hip hiprenderer shader shadervar ShaderVar
functionsstatic functionsvariables